The Black Art Of Multiplatform Game Programming

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The Black Art Of Multiplatform Game Programming. Today's game-programming world is more diverse. THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games.

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It will take you all the way. The Black Art of Multipla. has been added to your Cart. Using SDL (Simple DirectMedia Layer), a cross-platform software library.

It is titled The Black Art of Multiplatform Game Programming, and you.

He quickly moved into C++ and began learning about DirectX and OpenGL.

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Also covers game engine development, software design, and programming a complete game. Related Programming Books: Real-time Phoenix: Build Highly. Mac OS and Linux weren't nearly as popular, and programming on home game consoles was out of the question.